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Posts tagged: iOS

iOS talks at SoCal Code Camp

I will be presenting two introduction to iOS development sessions at the upcoming SoCal Code Camp this weekend (October 23rd & 24th at USC, Los Angeles). SoCal Code Camp is held a few times a year and admission is free.

My sessions are for people who are considering iOS (iPhone, iPod touch and iPad) development. In my sessions, I plan to answer all their questions. Questions like: What do you need? Is creating a complete app something for me? Which frameworks are available? Can I do it all by myself? What are the best resources? How complicated is the submission process actually? Should I try to mix this with Windows Phone 7 or Android development? How do I make money? And of course I introduce you to Xcode, Apple’s development environment and Objective-C. Complete descriptions of my sessions are here:

http://www.socalcodecamp.com/sessions.aspx?tag=iOS

My sessions are Saturday morning. If you plan to come, make sure to be there early, the number of available seats is less than the number of people that signed up for the iOS sessions. (You can probably stand or sit on the floor, I suppose. If not, I will do the sessions twice, just outside if I have too.) The complete schedule is packed with more than 100 sessions, all geek stuff. :) SoCal Code Camp is mostly focused on Microsoft stuff, but other topics are encouraged by the organizers. A complete list of the sessions is available on the site. And I always find it nice to meet other developers. It will be fun!

Inside Cocoa

I took this picture inside Château de Chenonceau. The same French castle that is pictured on the cover of Cocoa Design Patterns. On the book cover the outside of this castle is shown, which is pretty impressive, especially because the bridge that spans the river Cher is part of the castle. The picture above is taken inside that bridge. The inside is still nice, but not nearly as impressive as the outside.

Something like that is true for most books on Cocoa/iOS/iPhone development. They look good on the outside, but a soon as you dive in, they are nice but nothing more. Cocoa Design Patterns is an exception to this rule, in my humble opinion this is one of the few books every iOS or Mac OS X developer should read. It is not a book for beginners, but will suit someone who has already quite some Cocoa experience.

Cocoa Design Patterns


Cocoa Design Patters

by Erik M. Buck and Donald A. Yacktman

Published by Addison-Wesley Professional

ISBN-10: 0321535022

ISBN-13: 978-0321535023


Below are some more pictures of the Château de Chenonceau.

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Speaking at Ignite about iPhone Development

This Tuesday I am scheduled to give a presentation at Ignite San Diego about iPhone Development. A presentation at Ignite is accompanied by a 20-slide deck (Keynote or PowerPoint) that advances automatically. Each slide is shown for 15 seconds, so the complete presentation takes five minutes.

Ignite was inspired by Pecha Kucha Nights, where speakers are given 20 slides, each shown for 20 seconds, giving each speaker six minutes and 40 seconds of fame. ‘Pecha Kucha’ is the Japanese term for ‘chit chat’. The first Ignite was sponsored by O’Reilly Media and took place in Seattle in 2006. Since then the event spread over the world. O’Reilly has continued to support Ignite.